Page File: 13717MB used, 19001MB availableĭevice Key: Enum\PCI\VEN_10DE&DEV_1244&SUBSYS_15563842&REV_A1Ĭurrent Mode: 1920 x 1080 (32 bit) (60Hz)ĭriver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.When I search for an item and click in it the left list I get these three errors in succession before TexTools closes Processor: AMD FX(tm)-8120 Eight-Core Processor (8 CPUs), ~3.1GHz System Manufacturer: Gigabyte Technology Co., Ltd. Language: English (Regional Setting: English) I'm aware that maybe even capping it at 30FPS wont give me 100% speed because my computer's processor simply cant process it quick enough to give 100% speed, but im dubious that this is true because tekken ran at around 85% speed with normal settings but when tweaked it was a solid 60FPS in MOST arenas (the gold floor arena and the raining one tend to slow down a tiny bit, not in a gameplay-hurting way though). Because if there is a way to get games to run at 100% speed but at 30FPS then that would be ideal for me. Obviously its not going to be as smooth as 60FPS but what i mean is that you know how youtube videos are in 30FPS, they are still consistently at 1x speed but you can double the FPS to 60 and it becomes smoother but the speed remains the same.ĭoes capping a game at 30fps inherently make it 2x slower? meaning ONLY at 60FPS a game will run at 100% speed. My question is that could I cap the FPS at 30, and still get the game to run smooth (meaning no slow-motion). However, ive been urging to play GT4 as GT3 A-spec was one of my favourite games as a kid.Īs everyone knows this is a intensive game, and i can run it with one car on the screen at around 50-ish FPS (needless to say the menus and all are fine).īUT as soon as im in a race or viewing a car, its slow-motion city, not necessarily laggy but just slow as hell (like 35-fps).
Pcsx2 running slow Pc#
Hey everyone, i've been enjoying playing tekken 5 on my pretty average laptop with good, stable FPS thanks to a low-end PC guide settings. Leave a comment, or message me if you want to help out! If you do provide any help, you will be listed in the credits.īelow is some footage of the current downloadable version of Burnout Revenge Modified if you want to check it out.
Pcsx2 running slow iso#
The beta release of the modified ISO is here: *snip*
Pcsx2 running slow ps2#
Maybe some other aspects as well, but I know there is so much you can do with PS2 games.
Possibly also to get the old boost bar texture back as well. I was to also make it so that vehicle parts fly off, like in the demo, and beta, but again, I am not sure where that is stored. Also I want to import all of the maps from the Beta to see if I can get the original TOD, but I don't want to import the unfinished Lone Peak. For example, some cars that I replaced are completely broken, like the Black Racer. The problem is that I am not a master modder, and the modified has still a couple of problems. Also I have pictures of the beta cars in my modified iso: So far, I have been able to port over sounds from the demo, and beta, as well as traffic cars from the demo. Since I have both the demo, and beta of Revenge, I wanted to port items from both the demo version, and the beta version into the final version of the game to get a mix of both, creating this cool mix of, essential, the alpha, and beta versions of the game, but still being completely playable. Someone did recommend that I post my plan on the PCSX2 forum, so took their advise. I have no one else to help me out, so hopefully I can help from you all. Originally I had asked this question to the Burnout community, and I got no-one who came forward to help me out. This not be the typical thread, but I am not sure where else to go.